Showing posts with label pack to power. Show all posts
Showing posts with label pack to power. Show all posts

Sunday, September 2, 2012

Selesnyeva - The Ghost of Ravnica Standard Future


Hello folks, and welcome back to Untap Target Player!

Last week, we looked at the relics of the past.  Tools and instruments used by our younger selves, the artifacts of Mirrodin and now, New Phyrexia, will soon drift out of memory.  Our talents will be moving forward towards a more cosmopolitan palette of color combinations and synergies.  Without a doubt, we are at the brink of a very exciting time in the Magic calendar, and this year even more so than normal.


If you couldn’t guess by the last couple of months here at Untap Target Player, I’m a fairly big fan of Ravnica.  A return to my roots, and I am super pumped.

Most deckbuilders have turned their attention from the artifacts and Phyrexian-powered combos and archetypes towards what the future could hold which, as of the penning of this post, is still a pretty big question mark. 

As a bit of a primer, we have been told the five guilds to be represented in the first set of the Return to Ravnica Block: Rakdos, Izzet, Azorius, Selesnya and Golgari will be first up to bat.  This is kind of strange for me; when sorting the order of multi-colored cards, I’ve always gone by Ravnica guild alphabetically by set.  So, my order is Boros, Dimir, Golgari, Selesnya, Gruul, Izzet, Orzhov, Azorious, Rakdos, and Simic in my binders and boxes, and that pattern goes the Alara shards too.  Guess I’ll have to change that.

Anyway, I’d like to look at one card that we’ve just been given in M13 to work with for the next year.  Frankly, I think this is a perfect time to print this card.  With the multicolored goodness of the next set, this card will apply to so many more targets and the flexibility the card provides will be the engine of an awesome aggro-midrange deck that uses creatures as freely and fluidly as spells!  I can’t stand it anymore, what’s the card?


Oh, Yeva.  You elegant, aggressively costed build-around-me.  Yeva is, among Nefarox, Overlord of Grixis and Odric, Master Tactitian, one of the less spotlighted legendary creatures from M13.  Krenko has gotten plenty of attention in Goblin decks and Talrand, well…he is the blue one, alright.

Although I’ve recently been riding the red train more often than I’ve been pulling into Forest Station, I am always happy to go digging in the woods for a good deck.  That being about the cleverest I can be this week, let’s get into the Yeva deck and what we’re looking to do.

Yeva is an on-curve, powerful combatant that can stop about any non-evasive creature for the same cost and live to swing the following turn.  Untapping with Yeva unlocks an enormous amount of possibilities, most of which being powered by other green creatures in your deck.  Resolving nearly any creature in your deck at instant speed should give you value.  Although she’s a lightning rod for removal, hard kill and powerful burn are about all that do it (you can flash her after sweepers.)  She’s very Vapor Snag resistant, and she puts your opponent on an intimidating clock. 

Surrounding Yeva with a toolbox squad of value-laden, effective green beaters seems like a reasonable gameplan, but with Ravnica coming up, maybe I can bend the colors a little bit while adding flexibility in spells.  White is a reasonable partner for green, so we’ll finish up there.  Now, what green creatures are amazing at flash speed?

Here’s the first blush of the deck.

Selesnyeva

Creatures (26)

2 Birds of Paradise
4 Elvish Visionary
3 Mwonvuli Beast Tracker
2 Trusted Forcemage
2 Borderland Ranger
3 Restoration Angel
3 Yeva, Nature’s Herald
2 Acidic Slime
2 Thragtusk
1 Sigarda, Host of Herons
1 Soul of the Harvest

Spells (11)
3 Cloudshift
3 Rancor
3 Oblivion Ring
2 Garruk Relentless

Lands (23)
4 Sunpetal Grove
2 Gavony Township
12 Forest
5 Plains

Sideboard (15)
3 Safe Passage
3 Beast Within
2 Elixir of Immortality
3 Dismember
1 Elderscale Wurm
1 Garruk, Primal Hunter
2 Stingerfling Spider

Deck Tech – Creatures

Birds of Paradise

Yeah, the Ravnica one.
My playset of Ravnica Birds of Paradise has served since me well since I bought them (for way too much), and just a pair of them make it in to Yeva’s team.  Providing ramp is their middle name while providing the seldom blocker for a Delver or flying machine.  As fragile as they come, I’m not a huge fan of the Bird in this deck.  I’d be half tempted to play some Elves, but the flying and possibility to splash for white, I’ll take my chances.  He’s also a cute flash in with Yeva for surprise ramp.

What happens when you Google "surprise ramp."
Elvish Visionary

"Let me be the best thing this deck can cast for two mana!"
Alright, honey, you got it!  She is a reasonable two drop, plays very well with the rest of the deck. Trading for something puts you a card ahead, and she takes pumps well.  Nothing bad to say about her!  Not very exciting but, eh, it takes all types.

Mwonvuli Beast Tracker

Beast Tracker is watching you search.
Here is the beginning of the vision.  Mwonvuli Beast Tracker’s ability is so wide open; you can fetch so many cool things with her!  Sideboard included, she will have targets for every static ability she carries, and flashing her in basically equals a tutor.  Playable on three with two points of power puts her in a place of prominence in this pile!  P…potentate!

Trusted Forcemage

Prepare to open up a thimble of whoop-ass!
Although Druid’s Familiar and Grand-daddy Silverheart are much higher on the power scale, Trusted Forcemage has the advantage of being played at a very relevant point on the curve, pumping an Elvish Visionary or a huge trampler all the same.  The +1/+1 is also relevant against burn.  Flashing it in to save your Yeva from combat damage or a burn spell is a bit like a permanent combat trick.  In this regard, she does a much better job than Yeva’s own forcemage.


Borderland Ranger

I liked Civic Wayfinder before he was cool.
This guy is a blessing, even in a two color deck.  Thinning the deck by one helps me stay in the action by drawing live, fixing for that stubborn Plains I need, or simply guaranteeing I land drop on time is really awesome for a common green Scathe Zombies stapled to (effectively) a Safewright Quest.  Certainly the least exciting at instant speed, he still provides an invaluable service, and I thank him for it.

Restoration Angel

Supplies!
The incredibly undercosted Humiliation Angel is the only mono-white creature in the list, but she pulls her weight like a Korean bodybuilder.

I'm glad he doesn't have Flash.
Restoration Angel blinks any of your precious ETB abilities for card advantage.  Even blinking an Elvish Visionary is exciting, but more than that, she can protect your MVP from Incineration or Dismemberment.  There’s no shame in casting her alone or even just to untap a creature.  The solid surprise should put you firmly ahead while adding a serious, evasive threat to the board.  She already comes with flash, too, so her non-green liability is irrelevant.  You will just about always be happy to rip her off the top.

Yeva, Nature’s Herald

The lady in green, she is central to the deck’s success, hence her inclusion in triplicate.  Her susceptibility to removal also justifies including that many copies of a legendary.  Cast her, untap, and ride that flash wagon to victory!

Acidic Slime

Time to ride the Ooze Cruise!
This toolbox Ooze does everything you need it to; the Beast Tracker can find it, Yeva can cast it instantly to deal with a noncreature problem, and its deathtouch ensures it trades or goes unblocked.  Blinking her with the Angel is vicious AND delicious.  Try it for yourself.

Thragtusk

"Always carry Pacifisms."
Thragtusk, the Backbreaker.  That should have been its name.  I’ve seen Thragtusk in a lot of decks, but every time my opponents cast him, I’ve been able to shrugtusk him off, still smashing for lethal or burning it away like so much chaff.  That being said, this card works very hard in a deck with a fair amount of other creatures.  Having support is what makes Thragtusk an all-star, and after seeing someone cast Yeva then flash in a Thragtusk in Sealed, I decided that may be the most busted offense I’ve ever seen in green.  Pairing him with the Angel is obviously great, but he does a ton of work on his own and he can pull you from the depths of defeat for just five mana. 

Sigarda, Host of Herons

Them: “I cast Barter in Blood.”  Me: “OK, flash in Sigarda.”
Oh boy!  SIGARDA!  When I reached that moment of epiphany as I realized her outstanding synergy with every piece of this deck, I peed a little.  Sigarda, or affectionately by some, “Buttercup,” is a very synergistic card that is not only searchable with the Tracker, but she’s also green to meet Yeva’s requirement.  Resolving her against a non-sweeper deck is very much game over.  Five flying power for five mana that can’t be burned, bladed, plummeted or murdered, she careens over your opponents’ defense or plants herself squarely as a wall against Delvers, other Restoration Angels and big ground pounders, too.  This highly efficient Angel is the genuine article and she is utterly game-defining.  I have never seen anyone else besides my friend Drew cast one, and I’m still trying to figure out why.

Soul of the Harvest

“BRAURRR-oh hey there, little fella!”
This super synergetic and super cute addition to the deck was an easy choice.  Blinking, flashing and searching all make him a great curve topper.  A huge body makes him a solid finisher and an awesome surprise blocker, stuffing all but the most determined of ground guys.  He is an excellent draw engine, providing instant card draw with Yeva out and a steady stream of self-replacing green guys.  Although susceptible to removal, it will take your opponent’s most dedicated hatred to kill this gentle giant.

Spells

Cloudshift

Restoration Angel lite: no creature, much cheaper!
This blinking spells acts a dodging reactive spell to protect your creatures from spot removal, an untapping mechanism, or as a rebuy of the target’s ETB ability.  Synergetic, cheap and relevant, this may retire to the sideboard after game one, but it sure does the job while it’s there.

Rancor

ELF SMASH!
This reprinted relic makes even my shrimpy creatures a formidable weapon, and blinking it off allows me to put it on a more relevant creature.  The best creature enchantment in Standard, its undercosted power is a welcome weapon in what is basically a tricky green deck.

Oblivion Ring

I always imagine a crackling electric hum when I cast this.
O-Ring, as most everyone calls it, provides relevant and on-time removal for any problem permanents.  It’s a great enchantment and the only semi-permanent removal in the mainboard, so it had to be quality.  Another good reason to be in white!

Garruk Relentless

Garruk’s name in 2013 will be “Google Creatures.”
Easy to cast and able to pick off your opponents smaller creatures, he works hardest on his flipped side, where he can turn in spent creatures or irrelevant tokens into a powerful search engine (hence the bad joke.)  His final ability is not to be underestimated either with 26 creatures filling the deck’s stables.

Lands

With the lands, I had to make a couple choices; after some deliberation I chose land simplicity.  Four fixing lands, no fetchers and two utility lands in a boat of basics.  There are namely several lands I left out, namely Cavern of Souls and Razorverge Thicket.  Cavern, although a staple in most creature decks, meets an awkward predicament here of having seven creature types to support (nine, if you include the sideboard).  This means that, after casting your initial creature that fits the color, it might as well be a colorless-producing nonbasic.  The ability to create the color is irrelevant, and the creature count is high and balanced enough, I can probably outcast their counters with other threats.  Also, I don’t have any, but…but that’s irrelevant.  Razorverge is awkward in decks with a lot of 4+ drops.  Drawing a Razorverge with three lands out is very awkward, and there’s not enough important stuff to cast below three that matters terribly.  I’d rather just play basics.  The Rangers and Birds can fix for me.

Sideboard

The sideboard is fairly flexible, but its design is fairly specific; Safe Passage is a solid card against any deck with Mountains, namely ones that contain Bonfire of the Damned, a card we are very weak against.  It also protects from burn and sour combats.  In the end it’s a fancy Fog, but it does its job surprisingly well.  Beast Within is a great catch-all for a light-threat deck that can resolve powerful, must-answer threats like planeswalkers or powerful creatures.  It can also act like Oblivion Rings 4-6, clearing out enchantments, artifacts or even a troublesome land.  It’s also surprisingly effective against a low land count deck, so never forget that.  As I always say, “if a land drop they miss, you should cast this.”  Also, this deck is pretty good at swatting away an opposing 3/3 Beast, so don’t be afraid to cast it.  Yeva’s waiting.  Elixir of Immortality is a utility artifact against burn, mill and long controlling decks.  There is very little graveyard interaction, so shuffling up your graveyard gives the Beast Trackers more gas.  Dismember is a have-to-kill-it spell that is good against lightning fast aggro decks like mono-green infect and combat-based decks.  Its applications are admittedly narrow, and the inability to cast it without sucking one-fifth of your life is not very attractive, but it is an answer when you need it. 

Elderscale Wurm and Stingerfling Spiders are Beast Tracker targets that act as their own win condition or destroy problematic flyers, respectively.  Elderscale Wurm is a nigh-unburnable safety net against combat-oriented/burn decks and a massive beatstick.  Blinking it returns your life to seven as you slip out and back into its lifesaving grasp and return (or maybe life-suspending deathgrip, as it is a wurm), perhaps caused by a Blood Artist trigger or a Phyrexian-paid spell.  Stingerfling Spider picks off Restoration Angels, Thundermaw Hellkites and even pesky Lingering Souls tokens.  It can also be cast in response to a Geist of Saint Traft attack, killing the angel and stuffing even a Sword-laden Spirit.  Not bad!  Blink him for maximum awesome.  Finally, Garruk, Primal Hunter, acts as a one man army against a creature-hate deck, continually adding threats to the board and providing card advantage for a draw hungry deck with big creatures.  Although anti-synergetic with the other two Garruks, Little Garruk dies frequently enough that I’m not concerned with having one marooned in my hand.

Playtest – Wednesday Night Magic

Last week, I had nearly fleshed the deck out.  As they called for round one at Bluegrass Magic last Wednesday, I hastily borrowed from a kind Magic buddy, Michael, who himself was sporting his cool Turbofog deck, and sleeved up the lent cards, tossing my proxied notecards aside.  I was still sleeving as I set across from Glenn, my first round opponent.  After patiently waiting a couple minutes while I finished, we went to work.

Round 1 – Glenn (Goblins)

A first turn Goblin Arsonist sent a clear signal about his strategy.  I played out some creatures and his aggressive team of Goblin Wardrivers and Krenko slashed at my life total.  I shrugged off some removal with Cloudshifts and O-ringed his Shrine of Burning Rage while he couldn’t activate it and I stabilized.  Although some Goblin Grenades sagged me close to death, my Restoration Angel plugged away hard at his life total while Yeva kept his smaller army at bay.  In game two, he got two Shrines out and I sorely regretted siding out my Rings.  One remained in my hand, so I locked up one, but direct damage kept me on the ropes.  A clever block put me at 8, which naturally matched the counters on his Shrine as he untapped.  In game three, he didn’t have a lot of board presence, but he was able to throw his Krenko’s Commanded Goblin Tokens at my face, bringing me to two.  Thragtusk thundered in, bringing me to 7.  He ran a token into my Thragtusk next turn and Brimstone Volleyed me to two again.  A second Thragtusk was waiting in hand, and after resolving that and a sideboarded Elderscale Wurm, I was able to close the match up.

1-0

Safe Passage and Elderscale Wurm were crucial in that matchup.  Safe Passage is an absolute must against any aggro deck; the single stop is often enough to throw off their tempo, and it does act as a blanket Stave Off against burn.  Elderscale Wurm ensured safe combats and burnout prevention. 

Round 2 was up shortly afterward, and I sat down across from Jeff for this middle round of three.

Round 2 – Jeff (Mono-blackish Midrange)

Jeff shuffled up an almost all black stack and I kept an awkward hand of 6.  Playing a bird and an Elvish Visionary, he played Ravenous Rats, Liliana of the Veil and Smallpox, shriveling my development.  Thankfully, he was only able to make some Lingering Souls tokens and plug me for a couple turns as I just went land, go.  I finally resolved a couple big creatures, including Sigarda, and the game shifted heavily in my favor.  Game two saw him getting poorly colored land, being unable to resolve the Phyrexian Obliterator in his hand.  After realizing that even if he did resolve it, Sigarda would protect me, I decided to not worry about it and still went on the offense, crashing him out of the match.

Garruk, Primal Hunter came in from the sideboard and proved to be an allstar, completely locking him up in game 2.  What an excellent singleton!

2-0

The final round was up, and I was feeling great about the deck.  I put my stuff down across from Chris, my final opponent for the evening.

Round 3 – Chris (Esper Midrange)

An unflipping Delver represented his entire offense in game one, and my killer hand opened up into a turn three Yeva; his removal didn’t fare well against me, and I overwhelmed him quickly.  In game two, I got stuck on land and a single Bird came down for me.  His army of Geist of Saint Traft, Restoration Angel and a Beast Within token smashed me into dust within about five turns.  In game three, he took a turn suffering under too little land.  I hit an Acidic Slime, hitting his Darkslick Shores and depriving him of two colors of mana.  As he hadn’t seen either this match, he quipped, “you know, Acidic Slime and Restoration Angel would make a great combo!”  I looked in my hand, where the borrowed Restoration Angel stared back.  “It would be,” I muttered.  I cast the Angel the following turn and effectively locked him out of the game.

3-0

As Wednesday is a free tournament, I simply received a prize card from a selection of promos that the shop owner displays week to week as prizes.  I picked an extended art Mwonvuli Beast Tracker to complement the deck. 

I was very pleased with how the deck played and was continually impressed with the combat presence Yeva created while also creating an air of uncertainty in my opponent.  My hand was nearly always more than half full, and only on one occasion did I actually just run OUT of gas.  The deck has the pressure and consistency to be a powerful deck, and I’m looking forward to working on it.  The underperformers surprised me, namely Rancor and Garruk Relentless.  Also, three Beast Trackers is one too many; eventually you run out of targets, and it isn’t a great Blink target.  Garruk, Primal Hunter was MUCH better than his less ambitious self, and I decided to remove Google Garruk in favor of a single Primal Hunter mainboard.  Mana was not a problem, and only once did I wish I had a Razorverge Thicket and it ended up not mattering, so that was the right (or at least irrelevant) decision, too.  


The beauty of this deck is it’s supposed to be a work in progress.  This deck is a little loose right now, and there is tons of room to grow.  It can support more colors, more power and greater flexibility, but the cards just don’t exist yet.  With the rotation into Return to Ravnica, we will receive cards from Selesnya and Golgari colors.  This deck has the fixing and the power to support three colors without a problem, and the interactions those new cards will create will only make this deck better.  It’s encouraging that this deck and, namely Yeva, work so well even at a nearly mono-colored level.  Imagine how good it’ll be with a whole new set to add!

Hopefully I will be able to play this pre-rotation deck in Friday Night Magic this weekend, at which point I’ll update the post to reflect that list and those matches.  I’m also brewing two weird updates on old archetypes, so one of them will show up next week.

Also, in a brief Pack to Power update, I got rid of that Nicol Bolas for an Isolated Chapel!  The Chapel is in exceptionally high demand, so I should turn it quickly.

Lost:
Nicol Bolas, Planeswalker (M13) - $5.99

Gained:
Isolated Chapel - $9.99

Net Change - +$4.00

Until then, don’t forget to untap!

- Matt H

Tuesday, August 7, 2012

Bump in the Night: Vampires in Post-M13 Standard


If you are looking for my Tibbles and Bits decklist and deck tech, click here! If you're interested in my most recent blog post, read on!



 
I’m just going to say it; I think the ancient Greeks had me in mind when they invented the Olympics.    A ton of sports, all at once, with contestants from all over the world.  It’s high action, there’s a lot of it, and it’s always on (well, for a couple weeks).  It’s like reality TV except it’s awesome.  It caters very well to my lack of durative attention, too.  “Aw, men’s rowing?  Pshaw, I’ll just wait five minutes and watch women’s synchronized table tennis!”  

W...what?

This is how I’ve felt lately about deckbuilding.  Don’t get me wrong, I love Tibalt and all of his awesome interactions and his sweet potential.  His deck is one of the most fun I’d made in a while.  It's synergetic, fun, interesting…I love it.  Still, though, I like to stretch my imagination, get my fingers dirty…

Last week I was out of town to visit my in-laws for a week.  It was awesome!  In my reprieve from work, I had a fair amount of downtime between tasty, home-cooked meals, outdoor excursions and air-conditioning to noodle on a deck I’d scribbled up before I left.  It revolves around a single card (as a lot of my decks do), and this one comes in the form of an unusual reprint from 2009.

Once you go black, you...well, you get +2/+1 and flying.
Not a ton of Vampire-matters cards right now.  Stromkirk Captain, sure…well, wait!  He’s red AND black!  He offers synergy in his abilities, his creature type AND his color…what if it ALL could be black?

Vampire Nocturnus has a specific problem in the current format.  He has a lot of vampire buddies, but some of them are red and therefore make his lord-like ability really awkward.  As it is, black/red vampire decks are pretty awkward and haven’t had any presence in the metagame.  I mean, it’s what I play on MTGO, but it’s because I’m cheap (or not antisocial, your choice), not because it’s good. 

So, everything needs to be black.  Yeah, it can be another color, but it’s got to be black too or it’s not in.  That way, Vampire Nocturnus will be online more often than he’s not.  Black is much deeper than it used to be back in Zendikar Vampire days, so there should be plenty we can do.  Black decks usually have to pick power over flexibility, but here, I think we can have our blood and drink it, too. 

After some tweaking, here’s an initial list.

Paint it Black

Creatures (20)

3 Vampire Nocturnus
3 Vampire Nighthawk
4 Stromkirk Captain   
3 Blood Artist
2 Dark Impostor
2 Falkenrath Aristocrat
3 Child of Night

Spells (17)

3 Sorin, Lord of Innistrad
3 Dead Weight
2 Sign in Blood
3 Dismember
3 Victim of Night
3 Cower in Fear

Lands (23)

9 Swamp
4 Dragonskull Summit
3 Isolated Chapel
3 Evolving Wilds
2 Mountain
1 Plains
1 Vault of the Archangel

Sideboard

3 Geth’s Verdict
3 Bump in the Night
2 Curse of Death’s Hold
3 Bonfire of the Damned
3 Appetite for Brains
1 Olivia Voldaren


Deck Tech – Creatures

Vampire Nocturnus

Right at the helm, Papa Midnight is the lord of choice.  It gives an immediate, almost Overrun-like effect (most of the time) making it a much sweeter topdeck than a lot of other four-drops.  With 37 cards that flip its switch, it’s a pretty sure bet that he’ll be online.  Compare it to Delver; most Delver decks I’ve seen only have about 16-30 cards that support it for the exact same effect (if you think about it, +2/+1 and flying,) except Papa pumps your whole squad.  The 1BBB cost is intimidating, but with 19 out of 23 lands providing black mana (either directly or indirectly via Evolving Wilds), this doesn’t seem to be much of a problem.  You won’t always want to play him turn 4 anyway.  He’s a great surprise.

Vampire Nighthawk

The awesomest of the awesome, Darkwing Duck is the bread and butter of a lot of black midrange decks, providing about as much versatility as you can hope for in mono-black.  He’s a vampire, he flies without help, he kills anything and he wins races!

Stromkirk Captain

An uncommon lord, for sure.
First strike is an immensely powerful combat ability, and the Captain helps everything else in this deck be awesome.  He’s the only non-land 4-of, and I think that’s because he’s just a solid man by himself.  He mucks up the ground, and a pair of them can safely block a Wurmcoil Engine, any Titan, a huge Champion of the Parish, or a Silverblade Paladin.  He’s pretty sweet.

Blood Artist

This painter has won me a lot of games.  It grinds out advantage, makes combat math very difficult, and he’s on-type.  With the Captain or the Nocturnus, he can even get in there!  I’ve learned that the Artist is not really a playset guy because of his uselessness in (most) combats, but I’m happy to include a trio.  He’s also an easy board-out if they’re playing anything besides uber-aggro.

Dark Impostor

You got a little...a little tissue, sir.
This one is a bit of a gamble.  On his own, he can take over any late game barring removal, and he can swell to overcome some stat-based removal (burn or Dismember-type effects).  Though, on his own…he’s just a Scathe Zombies.  Still, I’m OK with including him because of a growing trend I’ve observed in recent matches.  In an aggro-eat-aggro world like the one in which we currently live, we thrive on the topdeck (most of the time).  Even U/W Delver often devolves to that point in a lot of matches.  He’s premium removal on a stick and with him being on type, I can’t picture a better trickster in this slot.

Falkenrath Aristocrat

Ew, hellew!
A powerful and tough-to-kill finisher, this lass can close up tight races or provide an impregnable blocker.  A sacrifice outlet is also not bad on a mucked-up board where you control a Blood Artist.  Not much else to say about this bloody lady.

Child of Night

Just got his baby fangs in!
Let me state that I am not happy about playing French vanilla Baby Midnight here, but black vampires are in short supply right now.  Truthfully, though, on the play, he’s a fine attacker.  He also helps keep your opponent on the defensive, giving you that crucial turn to help you get there.  In concert with any other Vampire, he’s outstanding.  The Captain makes him a nigh-unblockable lifelinker or a superb wall.  Papa Midnight (the Nocturnus) makes him a 4/2 flying lifelinker.  That’s…that’s almost a Baneslayer!  Ok, maybe not…either way, I feel fine including him to give you a little more survivability on the back pedal while being an excellent rank-filler when you get in the red zone.

Spells

Sorin, Lord of Innistrad

Certified boss.
An exciting inclusion in this deck, he provides much needed card advantage, inevitability and versatility to an otherwise one-note machine.  He synergetically makes on-type minions, provides the extra +1/+0 to crack through the stalemate and his ultimate is terrifying and attainable, unmolested, by Turn 7.  He helps on the backpedal, and he should be a welcome draw on an empty board.  As basically the only reason I’m playing white, he’s gotta be good.

Dead Weight

I was trying to think about something better for this deck, but then...weight a minute...
This efficient enchantment is highly specialized to deal with a wide variety of early threats as well as some mid-game ones (Acidic Slime and Huntmaster come to mind.)  This deck has no one-drop creatures, and if they don’t play a creature, that’s probably better for this deck.  If they do, Dead Weight it!  It’s so easy!  But man, does it make me miss Disfigure…

Sign in Blood

Just sign on the clotted line.
This is not the first Vampire deck to play this on-flavor card.  I’m not sure this is right here, but this deck needs card advantage somehow.  It also can finish them off, and I have won my share of games that way.

Dismember, Victim of Night and Cower in Fear

My, what sharp...Voldo claws you have?
This is an unusual suite of removal, but I feel strongly about it.  Victims of Night are in here just because I don’t have Go for the Throats, and I’d rather play them as they’re easier to cast and they hit plum everything.  Dismember is easy on the mana and is darn convenient because of that.  I have enough lifelink that I’m not very concerned about paying life when I need to.  Cower in Fear is one of those underrated cards I mentioned, and so far, I’m pleased to play it.  It’s highly metagame specific; the places I play are swarming with mana dorks, tokens and Gavony Townships.  Killing your opponents’ Blade Splicer when they try to Restoration Angel it is a sweet feeling.  This is an easy board-out, but I’m fine with it in the maindeck.  That being said, it might not be right for you.  If your environment isn’t rife with white-knuckle aggro decks, it’s not even a sideboarder.

Lands

I’m really pleased with the land setup in this deck both in count, functionality and color weight.  In playtesting, I’ve always had the mana I need, though I ironically always seem to be short on black.  Three Evolving Wilds is pretty aggressive, but they serve an additional feature by thinning the deck, giving more possible online moments for Papa Midnight as well as stronger draws.  Normally two is sufficient in a multicolor deck, but without anything to do on Turn 1 on the play, evolving is a welcome play.

Sideboard

Admittedly, the sideboard is a circus of nonsense, but here’s some reasoning.

Bump in the Night and Bonfire of the Damned are probably the most unorthodox.  As opposed to a race, Bump in the Night gives me a non-combat way to close out games against a variety of decks.  It’s also a black Lava Spike that you can cast twice.  Six damage to a player for 5BR is not awesome, but it’s on the black-only theme while providing an alternative option to close out a game.  I’ve had a lot of games where the opponent stabilized at four or five and this just handles that situation.  Bonfire, although against theme, is just that good.  Also, if you so happen to have Nocturnus out with this face up on the top of your library, your opponent will play much differently, and so will you.

After some fiddling with this deck, I’m really pleased with the way it plays.  It’s weak to bounce, as most of my cards don’t have comes-into-play effects, but it’s a powerful creature deck that has flexibility and versatility unlike the vast majority of other aggro decks I’ve seen. 

I wanted to play this deck last night at Something2Do’s Tuesday tournament, but I was unable to get all the cards I was missing.  I hoped to get the last few rares I needed but I only got a four out of the seven.  I’ll need to postpone the play-by-play of that one for what I played instead; this is a fairly straightforward UR Delver, similar, though not as inventive, as my MiRUcle list.  Here’s what I hurriedly sleeved for the tournament yesterday.

DelvUR

Creatures (11)

4 Delver of Secrets
3 Augur of Bolas
4 Snapcaster Mage

Spells (27)

3 Krenko’s Command
4 Incinerate
3 Arc Trail
3 Bonfire of the Damned
4 Mana Leak
3 Dissipate
4 Vapor Snag
1 Brimstone Volley
2 Amass the Components

Lands (22)

4 Sulfur Falls
2 Evolving Wilds
1 Desolate Lighthouse
6 Mountain
9 Island

Sideboard

1 Talrand, the Sky Summoner
4 Pillar of Flame
2 Mental Misstep
2 Creeping Chill
3 Runecaster’s Pike
3 Flames of the Firebrand

Round 1 – Philip (G/W Aggro)

The round had already elapsed several minutes while I finished sleeving up the last of my cards, but Philip was very patient, content to shuffle for a while.  On the play in game one, he made an Avacyn’s Pilgrim.  I got a Delver down on my turn, but he didn’t flip for a while.  He made a Bird of Paradise and got stuck on two lands.  I started hitting him with a flipped Delver and Mana Leaked a Sublime Archangel from his side.  Another one appeared, but it was Incinerated, and Snapcaster to Mana Leak kept the third one from resolving.  I beat him down right after he drew his needed land.  In game two, he stalled on two land, cast a single creature, and I Bonfired him and smacked with Delver for exact.

1-0

This seemed like the perfect matchup for my deck made of Arc Trails, Krenko’s Command and Mana Leaks.  Maybe more uber-aggro decks like this would come…

Round 2 – Colin (Mono-Black Midrange)

I’ve played Colin many times before, and at least from my end, I always enjoy matches with him.  In Game 1, I countered and durdled for a while, getting him to about 10 life or so.  He resolved a Lashwrithe and, forgetting it had a Germ token attached, smashed me to pieces.  In game two, I got a slightly stronger draw and dodged his removal for a while.  I killed him definitively.  Game three was a bit more of a grind, with him casting Mutilates to kill single, unflipped Delvers.  I kept ripping Delver after Delver, though, and some unlucky choices from his Surgical Extractions and precariously low Sign in Bloods ticked up another win for me.

2-0

Round 3 – Tyler (U/W Delver)

Tyler, a very skilled player, shuffled up the heartbreaker and I recognized it right off the bat with his Seachrome Coast to Ponder.  His deck was air tight; suffice it to say, even after some awkward sideboarding on my part, I barely scratched him either game.

2-1

Round 4 – Ryan (RUG Humans)

Ryan, a kind and gracious player, was sitting behind a stack with a unique and intriguing mana base.  In Game One, I kept his Mayor of Avabrucks form sticking.  Bonfire did a ton of work too, sweeping his relatively small squad of Delvers and Mayors off the table.  I was able to crash in effectively with Snapcaster and Friends, decisively taking game 1.  In game 2, he flooded pretty hard while I beat him down with a single Krenko’s Command token (he Snagged the other one).  Intriguingly, he slow-rolled a Huntmaster of the Falls to turn 8, fearing a counterspell (all of which I had boarded out upon seeing Cavern of Souls.)  Amass the Components really shone in this game, always drawing me into the answer I needed.  A single Brimstone Volley was still enough, despite consistently anemic attacks from one and two-power boards.

3-1

Third place and three prize packs of M13 yielded little except my fourth Rancor and a couple Goat tokens, but as uninspired as this decklist was, it was pretty fun to play.  Krenko’s Command was arguably the most fun card to cast…I’m not sure why.  The sideboard also proved effective, and I did like having seven counterspells maindeck.  I might play a singleton Pike in the maindeck in the future, but overall, I was pleased with how it played.  Nothing stellar, but I’ll take it.

Pack to Power

Backing up before my vacation, I played a Friday Night Magic at my usual haunt with a slightly ill-fated revision of Tibbles and Bits, but I made good strides in my Pack to Power!  You win some, you lose some I guess.

The gentleman with whom both of these trades occurred is nameless to me; I’d recognize his name if I heard it, but he’s never directly introduced himself, so I’m left in that “hey…guy!” territory.  Either way, he was polishing off the final touches to his blue/black zombie deck before game time and, as he eyed my Phyrexian Crusader, he was happy to trade for my profit even after being clearly informed of the price difference.  What a trader!

Lost:
Phyexian Crusader - $1.49

Gained:
Think Twice (2) - $0.25 ($0.50)
Forbidden Alchemy - $0.25
Butcher Ghoul - $0.15
Goblin Arsonist (M12) (2) - $0.15 ($0.30)
Driver of the Dead (2) - $0.15 ($0.30)
[Elf Warrior Token] (4) - $0.49 ($1.96)
Grave Exchange - $0.15
Demonlord of Ashmouth - $0.75

Net Change - +$2.87

Well, the values on my gains are probably a bit exaggerated.  Regardless, I’ll take the acceptable amount of staple commons, some selection and some interesting trade bait in the tokens and the Demonlord.  Originally, I was fine with doing it just for the Demonlord and take a loss (as Phyrexian Crusader has, in my opinion, NO future in Modern), but he was willing to give me basically his whole stack of the only trade stuff he had on him.

Later in the evening, after the tournament, he told me he wanted the Drowned Catacomb I had.  He offered a stack to me, in which I found a Nicol Bolas, Planeswalker.  I was fine with trading up.

Lost:
Drowned Catacomb (M13) - $2.99

Gained:
Nicol Bolas, Planeswalker (M13) - $6.99

Net Change - +$4.00

Although the Catacomb is a lot more liquid, I was fine with making this trade.  Someone will want Nicol Bolas, and I think it will be fairly simple to trade him up for a better planeswalker; Garruk Relentless or Sorin, perhaps?  Even two Tibalts, though arguably at a loss, is in high demand and short supply despite his low price tag.  Brewers everywhere are getting Tibalt fever!

Total Net Change - +$6.87

Total Adjusted Pack Value as of August 1, 2012 –$28.66

I’m tossing around the idea of a couple other offbeat Standard decks that we’ll look at here in the next post or two.  I hope you want to paint it black, and let me know if you have any suggestions! 

Also, RTR is coming.



Thanks again for dropping by, and as always, don’t forget to untap!

- Matt H