If you are looking for my Tibbles and Bits decklist and deck tech, click here! If you're interested in my most recent blog post, read on!
I’m just going to say it; I think the
ancient Greeks had me in mind when they invented the Olympics. A ton of sports, all at once, with
contestants from all over the world.
It’s high action, there’s a lot of it, and it’s always on (well, for a
couple weeks). It’s like reality TV except
it’s awesome. It caters very well to my
lack of durative attention, too. “Aw,
men’s rowing? Pshaw, I’ll just wait five
minutes and watch women’s synchronized table tennis!”
W...what? |
This is how I’ve felt lately about deckbuilding. Don’t get me wrong, I love Tibalt and all of
his awesome interactions and his sweet potential. His deck is one of the most fun I’d made in a
while. It's synergetic, fun,
interesting…I love it. Still, though, I
like to stretch my imagination, get my fingers dirty…
Last week I was out of town to visit my in-laws for a week. It was awesome! In my reprieve from work, I had a fair amount of downtime between
tasty, home-cooked meals, outdoor excursions and air-conditioning to noodle on
a deck I’d scribbled up before I left.
It revolves around a single card (as a lot of my decks do), and this one
comes in the form of an unusual reprint from 2009.
Once you go black, you...well, you get +2/+1 and flying. |
Vampire Nocturnus has a specific problem in the current
format. He has a lot of vampire buddies,
but some of them are red and therefore make his lord-like ability really
awkward. As it is, black/red vampire
decks are pretty awkward and haven’t had any presence in the metagame. I mean, it’s what I play on MTGO, but it’s
because I’m cheap (or not antisocial, your choice), not because it’s good.
So, everything needs to be black. Yeah, it can be another color, but it’s got
to be black too or it’s not in. That
way, Vampire Nocturnus will be online more often than he’s not. Black is much deeper than it used to be back
in Zendikar Vampire days, so there should be plenty we can do. Black decks usually have to pick power over
flexibility, but here, I think we can have our blood and drink it, too.
After some tweaking, here’s an initial list.
Paint it Black
Creatures (20)
3 Vampire Nocturnus
3 Vampire Nighthawk
4 Stromkirk Captain
3 Blood Artist
2 Dark Impostor
2 Falkenrath Aristocrat
3 Child of Night
Spells (17)
3 Sorin, Lord of Innistrad
3 Dead Weight
2 Sign in Blood
3 Dismember
3 Victim of Night
3 Cower in Fear
Lands (23)
9 Swamp
4 Dragonskull Summit
3 Isolated Chapel
3 Evolving Wilds
2 Mountain
1 Plains
1 Vault of the Archangel
Sideboard
3 Geth’s Verdict
3 Bump in the Night
2 Curse of Death’s Hold
3 Bonfire of the Damned
3 Appetite for Brains
1 Olivia Voldaren
Deck Tech – Creatures
Vampire Nocturnus
Right at the helm, Papa Midnight is the lord of choice. It gives an immediate, almost Overrun-like
effect (most of the time) making it a much sweeter topdeck than a lot of other four-drops. With 37 cards that flip its switch, it’s a
pretty sure bet that he’ll be online.
Compare it to Delver; most Delver decks I’ve seen only have about 16-30
cards that support it for the exact same effect (if you think about it, +2/+1
and flying,) except Papa pumps your whole squad. The 1BBB cost is intimidating, but with 19
out of 23 lands providing black mana (either directly or indirectly via
Evolving Wilds), this doesn’t seem to be much of a problem. You won’t always want to play him turn 4
anyway. He’s a great surprise.
Vampire Nighthawk
The awesomest of the awesome, Darkwing Duck is the bread and
butter of a lot of black midrange decks, providing about as much versatility as
you can hope for in mono-black. He’s a
vampire, he flies without help, he kills anything and he wins races!
Stromkirk Captain
An uncommon lord, for sure. |
First strike is an immensely powerful combat
ability, and the Captain helps everything else in this deck be awesome. He’s the only non-land 4-of, and I think
that’s because he’s just a solid man by himself. He mucks up the ground, and a pair of them
can safely block a Wurmcoil Engine, any Titan, a huge Champion of the Parish, or
a Silverblade Paladin. He’s pretty
sweet.
Blood Artist
This painter has won me a lot of games. It grinds out
advantage, makes combat math very difficult, and he’s on-type. With the Captain or the Nocturnus, he can
even get in there! I’ve learned that the
Artist is not really a playset guy because of his uselessness in (most)
combats, but I’m happy to include a trio.
He’s also an easy board-out if they’re playing anything besides
uber-aggro.
Dark Impostor
You got a little...a little tissue, sir. |
This one is a bit of a gamble. On his own, he can take over any late game
barring removal, and he can swell to overcome some stat-based removal (burn or
Dismember-type effects). Though, on his
own…he’s just a Scathe Zombies. Still,
I’m OK with including him because of a growing trend I’ve observed in recent
matches. In an aggro-eat-aggro world
like the one in which we currently live, we thrive on the topdeck (most of the
time). Even U/W Delver often devolves to
that point in a lot of matches. He’s
premium removal on a stick and with him being on type, I can’t picture a better
trickster in this slot.
Falkenrath Aristocrat
Ew, hellew! |
A powerful and tough-to-kill finisher, this lass can close
up tight races or provide an impregnable blocker. A sacrifice outlet is also not bad on a
mucked-up board where you control a Blood Artist. Not much else to say about this bloody lady.
Child of Night
Just got his baby fangs in! |
Let me state that I am not happy about playing French
vanilla Baby Midnight here,
but black vampires are in short supply right now. Truthfully, though, on the play, he’s a fine
attacker. He also helps keep your
opponent on the defensive, giving you that crucial turn to help you get
there. In concert with any other
Vampire, he’s outstanding. The Captain
makes him a nigh-unblockable lifelinker or a superb wall. Papa Midnight
(the Nocturnus) makes him a 4/2 flying lifelinker. That’s…that’s almost a Baneslayer! Ok, maybe not…either way, I feel fine
including him to give you a little more survivability on the back pedal while
being an excellent rank-filler when you get in the red zone.
Spells
Sorin, Lord of Innistrad
Certified boss. |
Dead Weight
I was trying to think about something better for this deck, but then...weight a minute... |
This efficient enchantment is highly specialized to deal
with a wide variety of early threats as well as some mid-game ones (Acidic
Slime and Huntmaster come to mind.) This
deck has no one-drop creatures, and if they don’t play a creature, that’s
probably better for this deck. If they
do, Dead Weight it! It’s so easy! But man, does it make me miss Disfigure…
Sign in Blood
Just sign on the clotted line. |
This is not the first Vampire deck to play this on-flavor
card. I’m not sure this is right here,
but this deck needs card advantage
somehow. It also can finish them off,
and I have won my share of games that way.
Dismember, Victim of Night and Cower in Fear
My, what sharp...Voldo claws you have? |
This is an unusual suite of removal, but I feel strongly
about it. Victims of Night are in here
just because I don’t have Go for the Throats, and I’d rather play them as
they’re easier to cast and they hit plum everything.
Dismember is easy on the mana and is
darn convenient because of that. I have
enough lifelink that I’m not very concerned about paying life when I need
to. Cower in Fear is one of those underrated cards I mentioned, and so
far, I’m pleased to play it. It’s highly
metagame specific; the places I play are swarming with mana dorks, tokens and
Gavony Townships. Killing your
opponents’ Blade Splicer when they try to Restoration Angel it is a sweet
feeling. This is an easy board-out, but
I’m fine with it in the maindeck. That
being said, it might not be right for you.
If your environment isn’t rife with white-knuckle aggro decks, it’s not
even a sideboarder.
Lands
I’m really pleased with the land setup in this deck both in
count, functionality and color weight.
In playtesting, I’ve always had the mana I need, though I ironically
always seem to be short on black. Three
Evolving Wilds is pretty aggressive, but they serve an additional feature by
thinning the deck, giving more possible online moments for Papa Midnight as well as stronger draws. Normally two is sufficient in a multicolor
deck, but without anything to do on Turn 1 on the play, evolving is a welcome
play.
Sideboard
Admittedly, the sideboard is a circus of nonsense, but here’s
some reasoning.
Bump in the Night and Bonfire of the Damned are probably the
most unorthodox. As opposed to a race,
Bump in the Night gives me a non-combat way to close out games against a variety
of decks. It’s also a black Lava Spike
that you can cast twice. Six damage to a
player for 5BR is not awesome, but it’s on the black-only theme while providing
an alternative option to close out a game.
I’ve had a lot of games where the opponent stabilized at four or five
and this just handles that situation.
Bonfire, although against theme, is just that good. Also, if you so happen to have Nocturnus out
with this face up on the top of your library, your opponent will play much
differently, and so will you.
After some fiddling with this deck, I’m really pleased with
the way it plays. It’s weak to bounce,
as most of my cards don’t have comes-into-play effects, but it’s a powerful
creature deck that has flexibility and versatility unlike the vast majority of
other aggro decks I’ve seen.
I wanted to play this deck last night at Something2Do’s
Tuesday tournament, but I was unable to get all the cards I was missing. I hoped to get the last few rares I needed
but I only got a four out of the seven.
I’ll need to postpone the play-by-play of that one for what I played
instead; this is a fairly straightforward UR Delver, similar, though not as
inventive, as my MiRUcle list. Here’s
what I hurriedly sleeved for the tournament yesterday.
DelvUR
Creatures (11)
4 Delver of Secrets
3 Augur of Bolas
4 Snapcaster Mage
Spells (27)
3 Krenko’s Command
4 Incinerate
3 Arc Trail
3 Bonfire of the Damned
4 Mana Leak
3 Dissipate
4 Vapor Snag
1 Brimstone Volley
2 Amass
the Components
Lands (22)
4 Sulfur
Falls
2 Evolving Wilds
1 Desolate Lighthouse
6 Mountain
9 Island
Sideboard
1 Talrand, the Sky Summoner
4 Pillar of Flame
2 Mental Misstep
2 Creeping Chill
3 Runecaster’s Pike
3 Flames of the Firebrand
Round 1 – Philip (G/W Aggro)
The round had already elapsed several minutes while I
finished sleeving up the last of my cards, but Philip was very patient, content
to shuffle for a while. On the play in
game one, he made an Avacyn’s Pilgrim. I
got a Delver down on my turn, but he didn’t flip for a while. He made a Bird of Paradise and got stuck on
two lands. I started hitting him with a
flipped Delver and Mana Leaked a Sublime Archangel from his side. Another one appeared, but it was Incinerated,
and Snapcaster to Mana Leak kept the third one from resolving. I beat him down right after he drew his
needed land. In game two, he stalled on
two land, cast a single creature, and I Bonfired him and smacked with Delver
for exact.
1-0
This seemed like the perfect matchup for my deck made of Arc
Trails, Krenko’s Command and Mana Leaks.
Maybe more uber-aggro decks like this would come…
Round 2 – Colin (Mono-Black Midrange)
I’ve played Colin many times before, and at least from my end, I always enjoy matches with him. In Game 1, I
countered and durdled for a while, getting him to about 10 life or so. He resolved a Lashwrithe and, forgetting it
had a Germ token attached, smashed me to pieces. In game two, I got a slightly stronger draw
and dodged his removal for a while. I killed
him definitively. Game three was a bit
more of a grind, with him casting Mutilates to kill single, unflipped Delvers. I kept ripping Delver after Delver, though,
and some unlucky choices from his Surgical Extractions and precariously low
Sign in Bloods ticked up another win for me.
2-0
Round 3 – Tyler (U/W Delver)
Tyler, a very skilled player, shuffled up the heartbreaker
and I recognized it right off the bat with his Seachrome Coast
to Ponder. His deck was air tight;
suffice it to say, even after some awkward sideboarding on my part, I barely
scratched him either game.
2-1
Round 4 – Ryan (RUG Humans)
Ryan, a kind and gracious player, was sitting behind a stack with a unique and intriguing mana
base. In Game One, I kept his Mayor of
Avabrucks form sticking. Bonfire did a
ton of work too, sweeping his relatively small squad of Delvers and Mayors off
the table. I was able to crash in
effectively with Snapcaster and Friends, decisively taking game 1. In game 2, he flooded pretty hard while I
beat him down with a single Krenko’s Command token (he Snagged the other
one). Intriguingly, he slow-rolled a
Huntmaster of the Falls to turn 8, fearing a counterspell (all of which I had
boarded out upon seeing Cavern of Souls.)
Amass the Components really shone in this game, always drawing me into
the answer I needed. A single Brimstone
Volley was still enough, despite consistently anemic attacks from one and
two-power boards.
3-1
Third place and three prize packs of M13 yielded little
except my fourth Rancor and a couple Goat tokens, but as uninspired as this
decklist was, it was pretty fun to play.
Krenko’s Command was arguably the most fun card to cast…I’m not sure
why. The sideboard also proved effective,
and I did like having seven counterspells maindeck. I might play a singleton Pike in the maindeck
in the future, but overall, I was pleased with how it played. Nothing stellar, but I’ll take it.
Pack to Power
Backing up before my vacation, I played a Friday Night Magic
at my usual haunt with a slightly ill-fated revision of Tibbles and Bits, but I made good strides
in my Pack to Power! You win some, you
lose some I guess.
The gentleman with whom both of these trades occurred is
nameless to me; I’d recognize his name if I heard it, but he’s never directly
introduced himself, so I’m left in that “hey…guy!” territory. Either way, he was polishing off the final
touches to his blue/black zombie deck before game time and, as he eyed my
Phyrexian Crusader, he was happy to trade for my profit even after being
clearly informed of the price difference.
What a trader!
Lost:
Phyexian Crusader - $1.49
Gained:
Think Twice (2) - $0.25 ($0.50)
Forbidden Alchemy - $0.25
Butcher Ghoul - $0.15
Goblin Arsonist (M12) (2) - $0.15 ($0.30)
Driver of the Dead (2) - $0.15 ($0.30)
[Elf Warrior Token] (4) - $0.49 ($1.96)
Grave Exchange - $0.15
Demonlord of Ashmouth - $0.75
Net Change - +$2.87
Well, the values on my gains are probably a bit
exaggerated. Regardless, I’ll take the
acceptable amount of staple commons, some selection and some interesting trade
bait in the tokens and the Demonlord.
Originally, I was fine with doing it just for the Demonlord and take a
loss (as Phyrexian Crusader has, in my opinion, NO future in Modern), but he
was willing to give me basically his whole stack of the only trade stuff he had
on him.
Later in the evening, after the tournament, he told me he
wanted the Drowned Catacomb I had. He
offered a stack to me, in which I found a Nicol Bolas, Planeswalker. I was fine with trading up.
Lost:
Drowned Catacomb (M13) - $2.99
Gained:
Nicol Bolas, Planeswalker (M13) - $6.99
Net Change - +$4.00
Although the Catacomb is a lot more liquid, I was fine with
making this trade. Someone will want
Nicol Bolas, and I think it will be fairly simple to trade him up for a better
planeswalker; Garruk Relentless or Sorin, perhaps? Even two Tibalts, though arguably at a loss,
is in high demand and short supply despite his low price tag. Brewers everywhere are getting Tibalt fever!
Total Net Change - +$6.87
Total Adjusted Pack Value as of August 1, 2012 –$28.66
I’m tossing around the idea of a couple other offbeat
Standard decks that we’ll look at here in the next post or two. I hope you
want to paint it black, and let me know if you have any suggestions!
Also, RTR is coming.
Thanks again for dropping by, and as always, don’t forget to
untap!
- Matt H
Hi, I quite like your blog, hope you get more popularity now that Klotz video spotted you.
ReplyDeleteMy question is, have you considered Cavern of Souls for the Paint it Black deck or it didn't get the cut out of budget reasons?
PS: love your deck names
Thanks for your kind words! Kevin is one of the better magic video producers I know, and he and I are cut if the same deck building cloth, too.
DeleteAbout cavern of souls, my major limitation is budget, but secondly, except for the "can't be countered" clause, I don't really need it; the mana has proven to plenty sufficient in playtesting. Also, with enough BB spells, it'd be awkward to have that cavern, though that Is admittedly a weak argument. I'll stick to the "I'm cheap" one.
I know it's rather late to ask considering the spiralling out of Scars block, but could you construct a Torpor Orb deck? I was thinking of making one myself but I've not seen many deck lists like my own. It does however feature heavy use of Demonlord of Ashmouth, Treachetous Pit-Dweller and Vexing Devil.
ReplyDeleteAs I said, I'd like to see the deck constructed by someone with experience in the matter, and as of now that person is not me.
That's a great suggestion! I'll see if I can throw one together for my next blog post, which itself is nearly completely about scars block.
DeleteIf it helps, I have what I've come up with of the decklist so far.
Deletehttp://community.wizards.com/go/thread/view/75842/29282233/B-R_Orb?sdb=1&pg=last#522904181
My newest post is up, and I highlight your Torpor Orb deck idea in there. I didn't look at your list (and I will and probably see many errors in my own). In the meantime, take a look! Cool idea!
DeleteThanks, man :)
ReplyDeleteI have to admit, I really enjoyed this read over! I especially liked the detailing to your build of that B/R Vampire deck. Ironically, I just went up against one at my recent FNM with a U/W Spirit Delver deck I was testing. It was definitely mean, though I think her build was a bit different from what you have here.
ReplyDeleteI find myself very curious about that RUG Humans deck you went against there. I haven't come across one myself at my FNMs, but it sounds very interesting. Also, very good trading! I was hoping to get some done myself last night, but a lot of the regulars that bring their binders weren't there. I think it's because of the Star City Games Open in Kansas City this weekend, roughly a 3-4 hour drive from St. Louis.
Anyway, enough of my babbling again lol. Look forward to your next post my good sir!