Hello and welcome back to another addition of Untap Target
Player! Today, I’ll review my experience
at the Avacyn Restored Prerelease this past Saturday.
After an eventful weekend and an old friend’s wedding, the
Prerelease just about got lost in the shuffle.
Somehow, though, I still managed to squeeze it in. Although I originally planned to go the
morning one, I enjoyed a good sleeping-in after my friend’s bachelor party the
night before; a wild, raucous night of debauchery, to say the least. I was gone after TWO Sun Drops, boxes of
collectible card games were strewn all over, and Wiimotes were flying every
which direction in the unbridled revelry of intense Super Smash Brothers action. I know, I know, I’m a party animal.
Anyway, I decided to go to the second event at my local shop
instead, which started at 5:00
instead of noon. I usually prefer to do the earlier event, so
I actually do get the first
prerelease, where everyone is as green as you to the format, but my bed was
just too inviting. When I arrived, the
first event was still going strong (finishing round 3 of 5, if I recall). I had plenty of time and made some trades and
played some EDH…I’ll tell you, EDH is a lot more fun against non-combo
decks. On a side note (one of many), I
am amazed by the meteoric rise in popularity of EDH since it became a
Wizards-sanctioned format. I caught the
fairy (my sister’s way of saying “I liked it before it was cool,”) on EDH, but
just barely. I think the reason it’s
been so successful is that it revives the old giddiness of the Timmy within us
all. “Look at my cool card!” That whole thing is refreshing in a world of
tight one-on-one action, and I enjoy a good EDH game, especially the political aspect
as well as the careful planning required to ensure your own survival.
The shop where I play, filled with eager AVR players (and foosball). |
With that in our mind, we sat down to open up our packs and
start registering. I opened a fairly bad
pool and was grateful to pass it; it lacked consistency but did have a random
Cavern of Souls for monetary compensation for the otherwise terrible pool.
I was passed a slightly better, but unremarkable pool of
cards with which to create my deck.
Here’s a picture of the piled pool.
Here it is, in all its complacency! |
My best one was probably Soul of the Harvest, but with very
little green support, so I ruled out Green.
Black and Red were both fairly viable, though eventually underwhelming,
so I set them aside too. White and Blue
had a fairly solid curve and a lot of temporary removal in the form of
bounces. I settled on that and threw
together the best twenty-three cards from those two colors and a couple
artifacts. I saddled them up in sleeves
and went to battle!
A familiar and tried path. |
After shuffling for a while, our pairings were called and a
fellow named Jeremy sat down across from me.
He was a nice guy loaded for bear with Kentucky Wildcats apparel, and he
was a new player to Prereleases. I
introduced myself, realized it was a Helvault achievement, checked off the
corresponding box, and we went to work.
The early game saw a nice stream of flyers come down from my side and
Jeremy couldn’t do much to stop it. Game
two was not much different, and he extended a hand; I took it, wishing him well
in the rest of his day’s games.
I stepped out for a quick bite to eat at the Chinese place
next door and got some solidly good vegetarian fried rice. I needed brain fuel – I was up late the night
before and only managed a couple hours of sleep, and I needed to be on top of
my game to beat my next opponent. My
deck was fine; plenty of win conditions, but I feared it would do poorly on the
backpedal, where I’d be bleeding cards to stay alive long enough to resolve my
big flyers.
For round 2, I sat down across from a stone-faced
Brian. He was concentrating on the round
ahead, and we shuffled up for a round.
In a polite and nearly inaudible voice, he waded into battle. Game one, I pulled 14 out of my 17 land (and
my Vessel of Eternal Rest, just to rub it in) and never hit him for more than a
few points of damage. He bashed through
with a sizable squad of G/W humans. I
did get to see a fair amount of his deck, including three solid rares in
Cathar’s Crusade (effectively Gavony
Township), a Riders of
Gavony and a Descendent’s Path with the synergy to match. I looked hopelessly at my sideboard and
shuffled a lot to de-clump the lands.
For game two, I was able to get a stronger start and push through lethal
damage without dipping below 20 life.
At this point, the weather interrupted us. What sounded like metal banging innumerable notes
erupted from the roof. My wife had just
called me to tell me she was seeing enormous (quarter-sized) hail raining down
on her at home; although at the time there was nothing going on where I was
(about twenty minutes away), about five minutes later, we got the rest. It was deafening and all but one’s deepest
thoughts were drowned out by the ice deluge.
I’ve never heard hail like that in my life, and going outside was
comparable to a suicide by bludgeoning.
Somehow, my little Volkswagen pulled through without any visible dents
or broken glass, though I know others were not so lucky.
The third game proved to be the most interesting of the
tournament so far. We both had better,
more equal draws this time. Although I
mounted a strong offense, Brian’s Seraph of Dawn paired with his deathtouching
Nightshade Peddler made attacking through his team a tough, unprofitable
task. Soon, sitting on my team of
untapped goons, he resolved a Jubilation Angel, effectively a Glorious Anthem
for his squad. Cathar’s Crusade also
pushed his team to the max. He had drawn
quite a crowd from his amazing squad of fighters. After my last desperate block, pulling out
all the stops, I faced down several dozen power from his squad, and I conceded
game three. I extended my hand, and we
shook. He revealed the rest of his solid
cards to me with a genial smile, and we had a pleasant debriefing. I admit I was quite impressed with his deck
and tight play. He had built and played adeptly.
Disappointed but still positive, I retired to another table
and power shuffled my deck, a common practice for me when I lose a close or a
frustratingly disparate match. Round
three pairings came up, and I knew another match loss would toss me out of the
prize pool for sure.
But wait! The seals
had been broken for the Helvault! After
turning in our match results, each player could collect their prize from the
Helvault. I marched over, hoping to see
some unique door prizes or booster packs or special promo cards.
It was not. It was
oversized cards, several identical dice, and double-sided Angel/Demon
tokens. I had a moment like this.
Ovaltine? |
Needless to say, most of us were pretty bummed that that was
the extent of the over-hyped cardboard diamond.
These items were all available in the AVR
Fat Pack. Regardless, we still wanted to
win something, and we suited up for
round 3. As I sat down to play my next
opponent, I noticed an uncanny resemblance of my opponent (Joshua) to another
fellow that plays at the shop, but he amusingly deflected a claim of blood
relation; clearly he gets that a lot, especially since they look similar and are
already friends. Embarrassing attempts
at recognizing unsolicited kinship aside, we shuffled up and I went on the
early offense with an Angel’s Tomb and Tandem Lookout, a very effective combo
of unblockable power and card-draw.
After a few rounds, my flyer sailed past his team of red and green
grounders. In game two, I resolved an
Angel’s Tomb right on time again. After
hitting me with his equipped and bashing creatures, though, he top decked a
Thunderous Wrath and immediately casted it, targeting me. He brought me to a precarious 9, and I
considered how best to defend myself. I resolved a Goldnight Redeemer, gained a
fair chunk of life back and eventually cracked through with lethal.
On a 2-1 record, I’d still need to win anything besides what
I had already bought to get into the tournament. When round four, rolled around, everyone was
ready to see if they were successful in staying in the running, myself included.
I sat down for my final match against Tim, a man perhaps my
own age, began shuffling while I made small talk; I know you’re not supposed to
in a tournament setting because they get information about you and your
playstyle from the way you talk and gesture, but I was fairly nervous, so I
jabbered on for a minute, and he graciously let me. Our first game was an interesting one,
beginning with me mulling to five on the play.
Despite this, I had on-time angels and offense, while he couldn’t block
flyers for the vast majority of the game.
Though, as I came as close as I could to killing him, he cast a Bonfire
of the Damned for three, evening the score heavily. Thankfully, I had gas left in my hand, and he
did not, so I clenched game one with a perfectly lethal Zealous Strike on an
unblocked flyer.
Game two was perhaps one of the most encouraging in my
recent Limited career. As Tim and I developed
our board, I saw one of his own bombs: Herald of War. At the rate he was going, he could have
continuously attacked, being just one power and toughness bigger than all my
angels waiting in the wings (hah!).
However, as I resolved my Archangel, he
stopped. After a couple stalemated turns
of draw-go, I realized something. The
reason he’s not attacking must be because he doesn’t have a trick to blow me
out (I could have double blocked his Herald of War with my Archangel and a
Seraph of Dawn, but some kind of trick with a Zealous Strike or some such,
would allow him to live and kill them both.)
So, on my next turn, I pushed with my Archangel,
knowing that he had seen the Zealous Strike I played last game. The fact he did not block suggests that he
also didn’t have a whole lot of flyers.
As I suspected, he didn’t block.
I did this the following two rounds and, after an unfortunate attack
from his team, he was unable to block the rest of my ground team and I won the
match 2-0.
His Bonfire was just two draw steps away.
I used a little bit of information and planning, and it
helped me win the game and the match.
Pleased with this realization, I walked up to the judge’s table for
prize distribution.
I ended up in 5th place, a solid finish for a 3-1
in a field of about 40-45 people. Sadly,
though, I was awarded only three packs; on inquiring with the judge, he assured
me this was the correct number. I still
don’t believe this is true, as the 1st place and 2nd
place winner won 36 and 18 packs respectively but it was getting late and I
needed to get home, so I left, cracking my packs at the subsequent
stoplights. Out of my three packs, I
managed to pull some solid uncommons and a foil Vexing Devil (which I almost
missed while flipping through my packs.)
Sweet deal!
All in all, it was a good showing for me. I’ve done better, but this was certainly more
successful than some, and I had a good time.
Soulbond was just as fun and skill-testing as I thought it’d be, but I
actually found Miracle pretty uninteresting.
Vanishment, the only Miracle card I had in the deck, was never cast for
its miracle cost, either because it was in my opening seven or there were no
juicy targets when I did turn it
up. I had to hard cast it whenever I
cast it. Unlike Terminus, Bonfire of the
Damned or Temporal Mastery, I think the lower-tier Miracle cards are a bit too
conditional even in a Limited environment.
Sure, they’re still good, but they won’t be as game breaking.
In building, I felt great; first, if you noticed, my deck had
no rares in it whatsoever, and I
aimed entirely for consistency and curve.
It paid off, despite the fact that the other colors probably had
intrinsically better cards. That being said, part of me wishes I would
have splashed a single Swamp for the Killing Wave as it would have helped me
recover in my losses against Brian. But
who knew? I’ll know that next time; my
colors weren’t terribly intense, so I should have felt more comfortable doing
that.
As for the MVP of my deck, there are several that would make
the cut. Out of all of them, though, I
think I like Angel’s Tomb best. Although
fairly unexciting, it did so much work in my deck, and it was easy to miss when
my opponents were calculating damage. It
complemented my Fettergeist and Goldnight Redeemer well, being a creature when
it needed to be and not one when it was inconvenient.
After a solid night of fun and relatively relaxed play,
Avacyn Restored’s Prerelease is in the books.
Admittedly, this is not one of Magic’s best sets, but it will still
provide a lot of fun for the next few months.
I think its Sealed format is weaker than some previously, but I really
look forward to drafting this set; this will be a good one to draft, and I
think it will help other colors shine. I
didn’t play a single black or blue deck yesterday and saw very few while
wondering around.
There are a few cards I’m excited about for Standard and
other formats, and we’ll get into those next time. I hope you had a great time at your own
Prerelease or that this will whet your appetite to try the next one, which I
believe is the first weekend in July for Magic 2013.
Until then, don’t forget to untap!
- Matt
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